An independent game studio

Small Team,
Big Worlds

Seven people, one desk-cluttered room, and worlds you can get lost in for years.

Portfolio

Worlds we've already built

Thistlebrook poster: a handcrafted hillside village glowing at golden hour

Thistlebrook

2019 · Cozy Adventure

Our debut — a village that grows around the friendships you make. Still our mothers' favorite.

Hollowlight poster: an adventurer with a lantern deep inside ancient ruins

Hollowlight

2021 · Atmospheric Mystery

A descent into a buried cathedral where your lantern is your map, your clock, and your conscience.

Signal from Yrra poster: an astronaut exploring a mysterious alien landscape

Signal from Yrra

2023 · Sci-Fi Exploration

One astronaut, one dying radio, and a planet that answers back. Our first award-winner.

Studio story

Seven people. One stubborn idea.

We started in 2018 as a spare-room project — two programmers, an illustrator, and a composer who refused to write music for anything he didn't believe in. The rule we set on day one still holds: we only ship worlds we'd want to live in ourselves.

Today we're seven full-timers and a very opinionated studio dog. Everyone here touches the game — our animator writes lore, our engineer paints skyboxes at 2 a.m. That overlap is where our games get their texture. Small team. Big worlds. It's not a slogan, it's the floor plan.

  • 7 developers, zero meetings before noon
  • A remote-first studio with teammates around the world
  • 3 games shipped, 1 in the forge
The Small Team, Big Worlds crew collaborating around a table in the studio
Tuesday design council — everyone gets a vote, the dog gets two.
Team members reviewing work together at a desk in the office
Playtest night. The bug board did not survive.

Press & Awards

Kind words we keep framed

  • Lumen Indie AwardsBest World Design — 2023
  • Pixel Frontier"A lantern in a crowded genre" — 9/10
  • Indie Games FestAudience Choice — 2022
  • The Fifth Pixel"Handcrafted down to the doorknobs"
  • IndieSpotlight PodcastStudio of the Year shortlist — 2024

Writing about us? Grab logos, key art and fact sheets — request the press kit.

Careers

We're hiring

Desk eight is empty and the dog is lonely. If you make worlds — in code, in paint, or in words — we'd love to read yours.

Senior Gameplay Engineer

Full-time · Remote (worldwide)

Own combat feel and traversal systems in Emberwake. C++/C#, a love for animation curves, allergy to bloat.

Apply via the form

Environment Artist

Full-time · Remote (worldwide)

Paint the Ashen Reach into existence. Strong composition instincts, hand-painted textures, portfolio over CV.

Apply via the form

Narrative Designer

Contract · Remote (worldwide)

Write the rumors, road signs and regrets of a kingdom without a sun. Barks, item lore, and quiet tragedy welcome.

Apply via the form

Get in touch

Press & partnership inquiries

Interview requests, publishing talks, event invitations, or a portfolio you're proud of — this inbox is read by humans, usually within two working days.