An independent game studio
Small Team,
Big Worlds
Seven people, one desk-cluttered room, and worlds you can get lost in for years.
Now in development — our flagship
EMBERWAKE
The last lantern-bearer walks into the dark so the light can come home.
Emberwake is a hand-painted action-adventure about carrying the last living flame across a kingdom that forgot the sun. Every ember you spend lighting the way home is an ember you can't keep for yourself — and the dark remembers what you leave behind.
No procedural filler. Every ruin, every shortcut, every whispered rumor was placed by hand — the way we've built worlds since our first game.
Portfolio
Worlds we've already built
Studio story
Seven people. One stubborn idea.
We started in 2018 as a spare-room project — two programmers, an illustrator, and a composer who refused to write music for anything he didn't believe in. The rule we set on day one still holds: we only ship worlds we'd want to live in ourselves.
Today we're seven full-timers and a very opinionated studio dog. Everyone here touches the game — our animator writes lore, our engineer paints skyboxes at 2 a.m. That overlap is where our games get their texture. Small team. Big worlds. It's not a slogan, it's the floor plan.
- 7 developers, zero meetings before noon
- A remote-first studio with teammates around the world
- 3 games shipped, 1 in the forge
Press & Awards
Kind words we keep framed
- Lumen Indie AwardsBest World Design — 2023
- Pixel Frontier"A lantern in a crowded genre" — 9/10
- Indie Games FestAudience Choice — 2022
- The Fifth Pixel"Handcrafted down to the doorknobs"
- IndieSpotlight PodcastStudio of the Year shortlist — 2024
Writing about us? Grab logos, key art and fact sheets — request the press kit.
Careers
We're hiring
Desk eight is empty and the dog is lonely. If you make worlds — in code, in paint, or in words — we'd love to read yours.
Senior Gameplay Engineer
Own combat feel and traversal systems in Emberwake. C++/C#, a love for animation curves, allergy to bloat.
Apply via the formEnvironment Artist
Paint the Ashen Reach into existence. Strong composition instincts, hand-painted textures, portfolio over CV.
Apply via the formNarrative Designer
Write the rumors, road signs and regrets of a kingdom without a sun. Barks, item lore, and quiet tragedy welcome.
Apply via the formGet in touch
Press & partnership inquiries
Interview requests, publishing talks, event invitations, or a portfolio you're proud of — this inbox is read by humans, usually within two working days.